// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include namespace ia::iae { Vector Utils::Inflate(IN PCUINT8 data, IN SIZE_T dataSize) { STATIC UINT8 TMP_BUFFER[16384]; Vector result; result.reserve(ia_min((SIZE_T)(dataSize * 3), sizeof(TMP_BUFFER))); z_stream stream; stream.zalloc = Z_NULL; stream.zfree = Z_NULL; stream.opaque = Z_NULL; stream.avail_in = 0; stream.next_in = Z_NULL; if (inflateInit(&stream) != Z_OK) THROW_UNKNOWN("Inflate failed: init zlib inflate"); stream.avail_in = dataSize; stream.next_in = (Bytef *) data; while (true) { stream.avail_out = sizeof(TMP_BUFFER); stream.next_out = TMP_BUFFER; const auto r = inflate(&stream, Z_SYNC_FLUSH); result.insert(result.end(), sizeof(TMP_BUFFER) - stream.avail_out, TMP_BUFFER); if (r == Z_STREAM_END) break; else if (r != Z_OK) THROW_INVALID_DATA("Inflate failed: zlib inflation"); } inflateEnd(&stream); return result; } Vector Utils::Deflate(IN PCUINT8 data, IN SIZE_T dataSize) { Vector result; auto deflateBound = compressBound(dataSize); result.resize(deflateBound); compress(result.data(), &deflateBound, data, dataSize); result.resize(deflateBound); return result; } } // namespace ia::iae