// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include
#include
namespace ia::iae
{
View_Main g_mainView{};
VOID UI::Initialize()
{
g_mainView.Initialize();
}
VOID UI::Terminate()
{
g_mainView.Terminate();
}
VOID UI::Update()
{
}
VOID UI::Draw()
{
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("New Scene", nullptr, nullptr))
{
}
//padY();
if (ImGui::MenuItem("Open Scene", nullptr, nullptr))
{
}
//padY();
ImGui::Separator();
//padY();
if (ImGui::MenuItem("Exit", nullptr, nullptr))
SDL_Quit();
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
g_mainView.Render();
}
} // namespace ia::iae