// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include namespace ia::iae { View_Main g_mainView{}; VOID UI::Initialize() { g_mainView.Initialize(); } VOID UI::Terminate() { g_mainView.Terminate(); } VOID UI::Update() { } VOID UI::Draw() { if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("File")) { if (ImGui::MenuItem("New Scene", nullptr, nullptr)) { } //padY(); if (ImGui::MenuItem("Open Scene", nullptr, nullptr)) { } //padY(); ImGui::Separator(); //padY(); if (ImGui::MenuItem("Exit", nullptr, nullptr)) SDL_Quit(); ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } g_mainView.Render(); } } // namespace ia::iae