// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { STATIC CONSTEXPR IVec2 SCENE_EDITOR_RESOULTION = {800, 604}; STATIC CONSTEXPR Vec2 LAYOUT_TOP_LEFT_VIEW_EXTENT = {0.275f, 0.55f}; STATIC CONSTEXPR Vec2 LAYOUT_TOP_MIDDLE_VIEW_EXTENT = {0.45f, 0.55f}; STATIC CONSTEXPR Vec2 LAYOUT_TOP_RIGHT_VIEW_EXTENT = {0.275f, 0.55f}; STATIC CONSTEXPR Vec2 LAYOUT_BOTTOM_VIEW_EXTENT = {1.0f, 0.45f}; STATIC CONSTEXPR FLOAT32 MENUBAR_HEIGHT = 18.0f; } // namespace ia::iae