// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#pragma once
#include
#include
namespace ia::iae
{
class View_AssetBrowser : public IView
{
struct FileEntry
{
PCCHAR Icon{""};
String Name{};
BOOL IsDirectory{};
String IconAndName{};
std::filesystem::path Path{};
};
public:
VOID Initialize();
VOID Terminate();
VOID Render();
private:
VOID ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path);
VOID FillFileEntries(IN CONST std::filesystem::path &path, IN Vector &fileEntries);
PCCHAR GetFileEntryIcon(IN PCCHAR extension);
VOID OpenAsset(IN CONST std::filesystem::path &path);
private:
Vector m_assetDirectoryFiles;
std::filesystem::path m_assetDirectoryPath{};
Vector m_currentOpenDirectoryFiles;
std::filesystem::path m_currentOpenDirectoryPath{};
};
} // namespace ia::iae::editor