// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { class IView { public: PURE_VIRTUAL(VOID Initialize()); PURE_VIRTUAL(VOID Terminate()); PURE_VIRTUAL(VOID Render()); public: VOID SetIcon(IN PCCHAR icon) { m_icon = icon; m_iconAndName = BuildString(m_icon, " ", m_name); } VOID SetName(IN CONST String &name) { m_name = name; m_iconAndName = m_icon ? BuildString(m_icon, " ", m_name) : m_name; } public: CONST String &Name() CONST { return m_name; } CONST PCCHAR Icon() CONST { return m_icon; } CONST String &IconAndName() CONST { return m_iconAndName; } protected: INLINE VOID PreRender(); INLINE VOID PostRender(); protected: ImVec2 m_extent{}; String m_name{}; PCCHAR m_icon{}; String m_iconAndName{}; }; VOID IView::PreRender() { m_extent = ImGui::GetWindowSize(); } VOID IView::PostRender() { } } // namespace ia::iae