// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { class ConfigData { public: STATIC RefPtr LoadFromFile(IN CONST String &path); STATIC RefPtr LoadFromMemory(IN CONST String &data); public: pugi::xml_node Property(IN CONST String &name); public: CONST String &Type() CONST { return m_type; } CONST String &Name() CONST { return m_name; } CONST Vector &Children() CONST { return m_childNodes; } private: CONST String m_type; CONST String m_name; CONST pugi::xml_document m_document; CONST pugi::xml_node m_propertiesNode; CONST Vector m_childNodes; public: ConfigData(IN pugi::xml_document &&document, IN CONST String &type, IN CONST String &name, IN pugi::xml_node propertiesNode, IN Vector &&childNodes); }; } // namespace ia::iae