// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include
namespace ia::iae
{
RefPtr Project::Load(IN CONST String &directory)
{
const auto config = ConfigData::LoadFromFile(BuildString(directory, "/", "Project.iae"));
return MakeRefPtr(config->Name(), std::filesystem::canonical(directory.c_str()).string().c_str());
}
Project::Project(IN CONST String& name, IN CONST String& absolutePath):
m_projectName(name), m_projectAbsolutePath(absolutePath), m_assetDirectory(BuildString(absolutePath, "/Assets/"))
{
IA_ASSERT(std::filesystem::exists(m_assetDirectory.c_str()));
}
Project::~Project()
{
}
} // namespace ia::iae