// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include namespace ia::iae { VOID View_AssetBrowser::Initialize() { if (!std::filesystem::exists("Assets")) THROW_INVALID_DATA("Not a valid IAEngine project directory"); m_assetDirectoryPath = std::filesystem::current_path() / "Assets/"; ChangeCurrentOpenDirectory(m_assetDirectoryPath); FillFileEntries(m_assetDirectoryPath, m_assetDirectoryFiles); } VOID View_AssetBrowser::Terminate() { } VOID View_AssetBrowser::Render() { PreRender(); if (ImGui::BeginTable("root", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingStretchProp)) { ImGui::TableSetupColumn("Navigation", ImGuiTableColumnFlags_WidthStretch, 0.25f); ImGui::TableSetupColumn("Asset Browser", ImGuiTableColumnFlags_WidthStretch, 0.75f); ImGui::TableNextColumn(); if (ImGui::BeginChild("Navigation", ImVec2(0, -FLT_MIN))) { for (const auto &t : m_assetDirectoryFiles) { ImGui::Text("%s %s", t.Icon, t.Name.c_str()); } } ImGui::EndChild(); ImGui::TableNextColumn(); if (ImGui::BeginChild("Asset Browser", ImVec2(0, -FLT_MIN))) { } ImGui::EndChild(); ImGui::EndTable(); } PostRender(); } VOID View_AssetBrowser::ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path) { m_currentOpenDirectoryPath = path; std::filesystem::current_path(m_currentOpenDirectoryPath); FillFileEntries(m_currentOpenDirectoryPath, m_currentOpenDirectoryFiles); } VOID View_AssetBrowser::FillFileEntries(IN CONST std::filesystem::path &path, IN Vector &fileEntries) { for (const auto &t : std::filesystem::directory_iterator(path)) { if (!t.is_directory()) continue; fileEntries.pushBack( {.Icon = ICON_FA_FOLDER, .Name = t.path().filename().string().c_str(), .IsDirectory = true}); } for (const auto &t : std::filesystem::directory_iterator(path)) { if (t.is_directory()) continue; fileEntries.pushBack({.Icon = GetFileEntryIcon(t.path().extension().string().c_str()), .Name = t.path().filename().string().c_str(), .IsDirectory = false}); } } PCCHAR View_AssetBrowser::GetFileEntryIcon(IN PCCHAR extension) { if(!strcmp(extension, ".xml")) return ICON_FA_CODE; return ""; } } // namespace ia::iae::editor