// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include #include namespace ia::iae { class View_AssetBrowser : public IView { struct FileEntry { PCCHAR Icon{""}; String Name{}; BOOL IsDirectory{}; }; public: VOID Initialize(); VOID Terminate(); VOID Render(); private: VOID ChangeCurrentOpenDirectory(IN CONST std::filesystem::path &path); VOID FillFileEntries(IN CONST std::filesystem::path &path, IN Vector &fileEntries); PCCHAR GetFileEntryIcon(IN PCCHAR extension); private: Vector m_assetDirectoryFiles; std::filesystem::path m_assetDirectoryPath{}; Vector m_currentOpenDirectoryFiles; std::filesystem::path m_currentOpenDirectoryPath{}; }; } // namespace ia::iae::editor