// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include namespace ia::iae::rpg { GameRequestedConfig *RequestEngineConfig() { STATIC GameRequestedConfig EngineConfig{ .DesignWidth = 800, .DesignHeight = 600, .WindowWidth = 800, .WindowHeight = 600, }; return &EngineConfig; } Handle g_playerSpriteSheet; VOID OnInitialize() { g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32, {6, 6, 6, 6, 6, 6, 4, 4, 4, 4}); IAEngine::LoadResources({g_playerSpriteSheet}); } VOID OnTerminate() { IAEngine::DestroyResource(g_playerSpriteSheet); } VOID OnDebugDraw() { } VOID OnFixedUpdate() { } VOID OnUpdate(IN FLOAT32 deltaTime) { IAEngine::DrawSprite(g_playerSpriteSheet, 0, 0, {100.0f, 100.0f}); } VOID OnResize(IN INT32 newWidth, IN INT32 newHeight) { } } // namespace ia::iae::rpg