// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include namespace ia::iae { MIX_Mixer *AudioManager::s_mixer; VOID AudioManager::Initialize() { if (!MIX_Init()) THROW_UNKNOWN("Failed to initialize SDL Mixer: ", SDL_GetError()); if (!(s_mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL))) THROW_UNKNOWN(BuildString("Failed to create the SDL mixer: ", SDL_GetError())); } VOID AudioManager::Terminate() { MIX_DestroyMixer(s_mixer); } Handle AudioManager::CreateAudio(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize) { return (Handle) MIX_LoadAudio_IO(s_mixer, SDL_IOFromConstMem(encodedData, encodedDataSize), false, true); } VOID AudioManager::DestoryAudio(IN Handle handle) { MIX_DestroyAudio((MIX_Audio*)handle); } } // namespace ia::iae