// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include namespace ia::iae { UIImageComponent::UIImageComponent(IN UINode *node) : IUIComponent(node) { } VOID UIImageComponent::Draw() { const auto t = Engine::GetImageOriginalExtent(m_image); m_drawnSize = {m_node->GetScale() * t.x, m_node->GetScale() * t.y}; Engine::SetRenderState_FlippedH(false); Engine::SetRenderState_FlippedV(false); Engine::SetRenderState_ColorOverlay({0xFF, 0xFF, 0xFF, 0xFF}); Engine::SetRenderState_TextureOffset({}); Engine::SetRenderState_CameraRelative(false); Engine::DrawGeometry(Engine::GetGeometry_Quad(), m_image, m_node->GetPosition(), m_drawnSize, m_node->GetRotation(), 0xFF, 0); } VOID UIImageComponent::DebugDraw() { } VOID UIImageComponent::Update() { } VOID UIImageComponent::FixedUpdate() { } } // namespace ia::iae