// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include
namespace ia::iae
{
UILabelComponent::UILabelComponent(IN UINode *node) : IUIComponent(node)
{
}
VOID UILabelComponent::Draw()
{
Engine::SetRenderState_FlippedH(false);
Engine::SetRenderState_FlippedV(false);
Engine::SetRenderState_ColorOverlay(m_color);
Engine::SetRenderState_TextureOffset({});
Engine::SetRenderState_CameraRelative(false);
Engine::DrawText(m_label, m_node->GetPosition(), m_node->GetScale(), m_node->GetRotation(), 0xFF, 0);
}
VOID UILabelComponent::DebugDraw()
{
}
VOID UILabelComponent::Update()
{
}
VOID UILabelComponent::FixedUpdate()
{
}
} // namespace ia::iae