// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include namespace ia::iae { VOID EventManager::Initialize() { } VOID EventManager::Terminate() { } VOID EventManager::OnSDLEvent(IN SDL_Event *event) { } } // namespace ia::iae namespace ia::iae { Handle Engine::CreateEvent(IN CONST String &name) { return INVALID_HANDLE; } VOID Engine::DestroyEvent(IN Handle event) { } Handle Engine::GetEventByName(IN CONST String &name) { return INVALID_HANDLE; } VOID Engine::AddEventListener(IN Handle event, IN std::function callback) { } VOID Engine::AddEventListener(IN CONST String &eventName, IN std::function callback) { } VOID Engine::BroadcastEvent(IN Handle event) { } VOID Engine::BroadcastEvent(IN CONST String &eventName) { } } // namespace ia::iae