// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#pragma once
#include
#include
namespace ia::iae
{
class InputManager
{
public:
struct KeyboardGamePadMapping
{
IN InputKey AxisLeft;
IN InputKey AxisRight;
IN InputKey AxisDown;
IN InputKey AxisUp;
IN InputKey ButtonA;
IN InputKey ButtonB;
IN InputKey ButtonC;
IN InputKey ButtonD;
};
public:
STATIC VOID SwitchModeToText();
STATIC VOID SwitchModeToAction();
STATIC BOOL IsPointerDown();
STATIC Vec2 GetPointerPosition();
STATIC BOOL IsPointerDown(IN CONST Vec2& start, IN CONST Vec2& end);
STATIC BOOL DidPointerClick(IN CONST Vec2& start, IN CONST Vec2& end);
STATIC BOOL IsKeyDown(IN InputKey key);
STATIC BOOL WasKeyPressed(IN InputKey key);
STATIC BOOL WasKeyReleased(IN InputKey key);
STATIC VOID SetupOnScreenGamePad();
STATIC VOID SetupKeyboardGamePad(IN CONST KeyboardGamePadMapping& mapping);
STATIC BOOL GetButtonA();
STATIC BOOL GetButtonB();
STATIC BOOL GetButtonC();
STATIC BOOL GetButtonD();
STATIC INT16 GetVerticalAxis();
STATIC INT16 GetHorizontalAxis();
STATIC IVec2 GetDirectionalInput();
STATIC VOID SetButtonA(IN BOOL value);
STATIC VOID SetButtonB(IN BOOL value);
STATIC VOID SetButtonC(IN BOOL value);
STATIC VOID SetButtonD(IN BOOL value);
STATIC VOID SetVerticalAxis(IN INT16 value);
STATIC VOID SetHorizontalAxis(IN INT16 value);
private:
STATIC BOOL s_buttonA;
STATIC BOOL s_buttonB;
STATIC BOOL s_buttonC;
STATIC BOOL s_buttonD;
STATIC INT16 s_verticalAxis;
STATIC INT16 s_horizontalAxis;
STATIC BOOL s_keys[256];
STATIC BOOL s_prevKeys[256];
STATIC BOOL s_pointerState;
STATIC BOOL s_pointerPrevState;
STATIC Vec2 s_pointerPosition;
STATIC BOOL s_onScreenGamePadEnabled;
STATIC BOOL s_keyboardGamePadEnabled;
STATIC KeyboardGamePadMapping s_keyboardGamePadMapping;
private:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID Draw();
STATIC VOID Update();
STATIC VOID OnSDLEvent(IN SDL_Event *event);
friend class __Internal_Engine;
};
} // namespace ia::iae