#include #include #include #include namespace ia::iae::game { RefPtr scene; ResourceManager* g_resourceManager{}; VOID Game::Initialize() { g_resourceManager = m_engine->RegisterResourceManager(); scene = m_engine->CreateScene(); m_engine->ChangeScene(scene); iae::Renderer::AddDebugUIWindow("Debug Window", {100, 100}, {100, 200}, [](){}); } VOID Game::Terminate() { } VOID Game::Update() { } }