// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include namespace ia::iae { struct AssetCacheEntry { }; VOID View_Asset::Initialize() { SetName("Asset"); SetIcon(ICON_FA_STAR); } VOID View_Asset::Terminate() { } VOID View_Asset::Render() { PreRender(); if(m_assetPath.empty()) { PostRender(); return; } ImGui::Text("%s", m_assetPath.filename().string().c_str()); PostRender(); } VOID View_Asset::Update() { } VOID View_Asset::OnEvent(IN SDL_Event *event) { } VOID View_Asset::Open(IN Path path) { Close(); m_assetPath = path; } VOID View_Asset::Close() { m_assetPath = Path(); } } // namespace ia::iae