// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
namespace ia::iae
{
VOID IView::ProcessEvent(IN SDL_Event *event)
{
if (UI::GetFocusedView() == this)
OnEvent(event);
}
VOID IView::SetIcon(IN PCCHAR icon)
{
m_icon = icon;
m_iconAndName = BuildString(m_icon, " ", m_name);
}
VOID IView::SetName(IN CONST String &name)
{
m_name = name;
m_iconAndName = m_icon ? BuildString(m_icon, " ", m_name) : m_name;
}
} // namespace ia::iae