// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { class Editor { STATIC Editor s_instance; public: STATIC Editor &Instance() { return s_instance; } public: VOID LoadProject(IN CONST String &directory); VOID OpenAsset(IN Path path); public: CONST Project *GetActiveProject() CONST { return m_activeProject.get(); } public: INT32 Run(IN INT32 argc, IN PCCHAR argv[]); private: RefPtr m_activeProject{}; }; } // namespace ia::iae