// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#pragma once
#include
namespace ia::iae
{
class Editor
{
STATIC Editor s_instance;
public:
STATIC Editor &Instance()
{
return s_instance;
}
public:
VOID LoadProject(IN CONST String &directory);
VOID OpenAsset(IN Path path);
public:
CONST Project *GetActiveProject() CONST
{
return m_activeProject.get();
}
public:
INT32 Run(IN INT32 argc, IN PCCHAR argv[]);
private:
RefPtr m_activeProject{};
};
} // namespace ia::iae