// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { class IView { protected: PURE_VIRTUAL(VOID OnEvent(IN SDL_Event *event)); public: PURE_VIRTUAL(VOID Initialize()); PURE_VIRTUAL(VOID Terminate()); PURE_VIRTUAL(VOID Render()); PURE_VIRTUAL(VOID Update()); public: VOID SetIcon(IN PCCHAR icon); VOID SetName(IN CONST String &name); VIRTUAL VOID ProcessEvent(IN SDL_Event *event); public: CONST String &Name() CONST { return m_name; } CONST PCCHAR Icon() CONST { return m_icon; } CONST String &IconAndName() CONST { return m_iconAndName; } protected: INLINE VOID PreRender(); INLINE VOID PostRender(); protected: ImVec2 m_extent{}; String m_name{}; PCCHAR m_icon{}; String m_iconAndName{}; public: VIRTUAL ~IView() { } }; VOID IView::PreRender() { m_extent = ImGui::GetWindowSize(); ImGui::BeginChild("##"); } VOID IView::PostRender() { ImGui::EndChild(); } } // namespace ia::iae