// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include #include #include namespace ia::iae { class WorldManager { public: STATIC VOID Initialize(); STATIC VOID Terminate(); STATIC VOID Draw(); STATIC VOID DebugDraw(); STATIC VOID Update(); STATIC VOID FixedUpdate(); public: STATIC Scene *GetActiveScene(); STATIC VOID ChangeActiveScene(IN Scene* scene); STATIC VOID AddNodeToActiveScene(IN RefPtr node); STATIC INode *GetNodeFromActiveScene(IN CONST String &name); STATIC VOID RemoveNodeFromActiveScene(IN CONST String &name); private: STATIC Scene* s_activeScene; }; } // namespace ia::iae