// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { class TabContainer { struct Tab { IView* View{}; BOOL IsOpen{true}; BOOL IsCloseable{false}; }; public: TabContainer(); VOID Initialize(); VOID Terminate(); VOID Draw(IN ImVec2 position, IN ImVec2 size); VOID Update(); VOID ProcessEvent(IN SDL_Event *event); template INLINE VOID AddTab(IN CONST String &name, IN BOOL isCloseable = false); IView *GetTab(IN CONST String &name); VOID RemoveTab(IN CONST String &name); VOID OpenTab(IN CONST String& name); VOID CloseTab(IN CONST String& name); VOID ChangeActiveTab(IN PCCHAR name); private: CONST String m_tabBarID; CONST String m_containerID; PCCHAR m_activeTabName{}; PCCHAR m_pendingActiveTabName{}; Map m_tabViews; private: VOID AddTab(IN CONST String &name, IN IView *view, IN BOOL isCloseable); }; template VOID TabContainer::AddTab(IN CONST String &name, IN BOOL isCloseable) { AddTab(name, new ViewType(), isCloseable); } } // namespace ia::iae