// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include #include namespace ia::iae { class View_Asset : public IView { public: VOID Open(IN String assetName); VOID Close(); public: VOID Initialize(); VOID Terminate(); VOID Render(); VOID Update(); protected: VOID OnEvent(IN SDL_Event *event); private: VOID RenderTextureAsset(); VOID RenderSpriteAsset(); VOID RenderTileSheetAsset(); VOID RenderSpriteSheetAsset(); VOID DrawAssetTypePicker(); VOID DrawAssetImage(IN FLOAT32 relativeWidth, IN IVec2 gridSize); private: class IAsset *m_asset{}; String m_assetName{}; Handle m_assetImageHandle{}; IVec2 m_assetImageExtent{}; EAssetType m_assetType{}; }; } // namespace ia::iae