// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { class View_FilePreview : public IView { enum class EFileType { UNKNOWN, TEXT, IMAGE, }; public: VOID Open(IN Path path); VOID Close(); public: VOID Initialize(); VOID Terminate(); VOID Render(); VOID Update(); protected: VOID OnEvent(IN SDL_Event *event); private: VOID RenderTextFile(); VOID RenderImageFile(); VOID RenderUnknownFile(); private: Path m_filePath{}; EFileType m_fileType{EFileType::UNKNOWN}; PVOID m_fileData{}; SIZE_T m_fileDataSize{}; IVec2 m_fileDataExtent{}; }; } // namespace ia::iae