// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include namespace ia::iae::rpg { GameRequestedConfig *RequestEngineConfig() { STATIC GameRequestedConfig EngineConfig{ .DesignWidth = 800, .DesignHeight = 608, .WindowWidth = 800, .WindowHeight = 608, }; return &EngineConfig; } //Handle g_pathTile; //Handle g_waterTile; //Handle g_grassTile; //Handle g_pathTileSheet; //Handle g_waterTileSheet; //Handle g_beachTileSheet; //Handle g_cliffTileSheet; //Handle g_farmLandTileSheet; //Handle g_playerSpriteSheet; VOID OnInitialize() { /*g_playerSpriteSheet = IAEngine::CreateSpriteSheet("Resources/Cute_Fantasy_Free/Player/Player.png", 32, 32, {6, 6, 6, 6, 6, 6, 4, 4, 4, 4}); g_pathTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Middle.png", 16, 16); g_waterTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Middle.png", 16, 16); g_grassTile = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Grass_Middle.png", 16, 16); g_pathTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Path_Tile.png", 16, 16); g_waterTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Water_Tile.png", 16, 16); g_beachTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Beach_Tile.png", 16, 16); g_cliffTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/Cliff_Tile.png", 16, 16); g_farmLandTileSheet = IAEngine::CreateTileSheet("Resources/Cute_Fantasy_Free/Tiles/FarmLand_Tile.png", 16, 16); IAEngine::LoadResources({g_playerSpriteSheet, g_pathTile, g_waterTile, g_grassTile, g_pathTileSheet, g_waterTileSheet, g_beachTileSheet, g_cliffTileSheet, g_farmLandTileSheet}); IAEngine::GetActiveScene()->SetupGrid({16, 16}); IAEngine::GetActiveScene()->GetGridCell(0, 0).TileSheetTexture = g_pathTile;*/ } VOID OnTerminate() { } VOID OnDebugDraw() { } VOID OnFixedUpdate() { } VOID OnUpdate(IN FLOAT32 deltaTime) { //IAEngine::DrawSprite(0, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f); } VOID OnResize(IN INT32 newWidth, IN INT32 newHeight) { } } // namespace ia::iae::rpg