// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include namespace ia::iae { Node2D::Node2D(IN CONST String &name) : INode(name) { } Node2D::~Node2D() { for(auto& t: m_components) delete t; } VOID Node2D::Draw() { for(auto& t: m_components) t->Draw(); for(auto& t: m_children) t->Draw(); } VOID Node2D::DebugDraw() { for(auto& t: m_components) t->DebugDraw(); for(auto& t: m_children) t->DebugDraw(); } VOID Node2D::Update() { for(auto& t: m_components) t->Update(); for(auto& t: m_children) t->Update(); } VOID Node2D::FixedUpdate() { for(auto& t: m_components) t->FixedUpdate(); for(auto& t: m_children) t->FixedUpdate(); } } // namespace ia::iae