// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include namespace ia::iae { VOID ResourceManager::Initialize() { } VOID ResourceManager::Terminate() { } } namespace ia::iae { Handle Engine::CreateImage() { return INVALID_HANDLE; } Handle Engine::CreateSound() { return INVALID_HANDLE; } VOID Engine::DestroyImage(IN Handle image) { } VOID Engine::DestroySound(IN Handle sound) { } Vec2 Engine::GetImageExtent(IN Handle image) { return {}; } VOID Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight) { } Handle Engine::CombineImages(IN CONST Vector &images, IN INT32 unitWidth, IN INT32 unitHeight, IN INT32 unitCountX, IN INT32 unitCountY) { return INVALID_HANDLE; } } // namespace ia::iae