// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include namespace ia::iae { VOID WorldManager::Initialize() { } VOID WorldManager::Terminate() { } VOID WorldManager::Draw() { } VOID WorldManager::DebugDraw() { Engine::DebugDraw_FillRect({0.0f, 0.0f}, {100.0f, 100.0f}); } VOID WorldManager::Update() { } } // namespace ia::iae namespace ia::iae { Handle Engine::CreatePhysicsBody() { return INVALID_HANDLE; } VOID Engine::DestroyPhysicsBody(IN Handle body) { } VOID Engine::SetTimeScale(IN FLOAT32 scale) { } Handle Engine::CreateScene() { return INVALID_HANDLE; } VOID Engine::DestroyScene(IN Handle handle) { } VOID Engine::ChangeActiveScene(IN Handle scene) { } VOID Engine::AddNodeToActiveScene(IN RefPtr node) { } INode *Engine::GetNodeFromActiveScene(IN CONST String &name) { return nullptr; } VOID Engine::RemoveNodeFromActiveScene(IN CONST String &name) { } VOID Engine::AddNodeToScene(IN Handle scene, IN RefPtr node) { } VOID Engine::RemoveNodeFromScene(IN Handle scene, IN CONST String &name) { } } // namespace ia::iae