// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include C_DECL(GameRequestedConfig GetConfigRequest()) { return {1280, 720}; } C_DECL(VOID OnInitialize()) { } C_DECL(VOID OnTerminate()) { } C_DECL(VOID OnDebugDraw()) { } C_DECL(VOID OnFixedUpdate()) { } C_DECL(VOID OnUpdate(IN FLOAT32 deltaTime)) { } C_DECL(VOID OnResize(IN INT32 newWidth, IN INT32 newHeight)) { } C_DECL(PCCHAR GetName()) { return "IAEngine Editor"; } C_DECL(UINT64 GetVersion()) { return IA_MAKE_VERSION(1, 0, 0); } C_DECL(PCCHAR GetPackageName()) { return "com.iasoft.iaengine.editor"; } C_DECL(PCCHAR GetDeveloperName()) { return "IASoft (PVT) LTD"; } C_DECL(PCCHAR GetPublisherName()) { return "IASoft (PVT) LTD"; } int main(int argc, char* argv[]) { GameFunctionTable functionTable{}; functionTable.GetConfigRequest = GetConfigRequest; functionTable.GetDeveloperName = GetDeveloperName; functionTable.GetName = GetName; functionTable.GetPackageName = GetPackageName; functionTable.GetPublisherName = GetPublisherName; functionTable.GetVersion = GetVersion; functionTable.OnDebugDraw = OnDebugDraw; functionTable.OnFixedUpdate = OnFixedUpdate; functionTable.OnInitialize = OnInitialize; functionTable.OnResize = OnResize; functionTable.OnTerminate = OnTerminate; functionTable.OnUpdate = OnUpdate; IAEngine_Run(functionTable); return 0; }