// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include #include namespace ia::iae { class ResourceManager { struct ImageResource { INT32 OriginalWidth{}; INT32 OriginalHeight{}; PUINT8 OriginalPixelData{}; INT32 Width{}; INT32 Height{}; SDL_GPUTexture *Handle{}; }; public: STATIC VOID Initialize(); STATIC VOID Terminate(); STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize); STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height); STATIC Handle CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize); STATIC Handle GetImage(IN CONST String &name); STATIC Handle GetSound(IN CONST String &name); STATIC String GetImageName(IN Handle handle); STATIC String GetSoundName(IN Handle handle); STATIC VOID DestroyImage(IN Handle image); STATIC VOID DestroySound(IN Handle sound); STATIC IVec2 GetImageExtent(IN Handle image); STATIC IVec2 GetImageOriginalExtent(IN Handle image); STATIC VOID RescaleAllImages(IN Vec2 factor); STATIC Handle RescaleImage(IN Handle image, IN Vec2 factor); STATIC Handle CombineImages(IN CONST Vector &images, IN INT32 unitWidth, IN INT32 unitHeight, IN INT32 unitCountX, IN INT32 unitCountY); public: STATIC SDL_GPUTexture *GetTextureFromImage(IN Handle image) { return s_imageHandles[image].Handle; } private: STATIC Map s_images; STATIC Map s_sounds; STATIC Vector s_imageHandles; }; } // namespace ia::iae