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IAEngine/Src/Editor/imp/hpp/Project.hpp
Isuru Samarathunga 67cb23d589 Fixes
2025-11-10 09:49:22 +05:30

60 lines
1.6 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <Base.hpp>
#include <ConfigData/ConfigData.hpp>
namespace ia::iae
{
class Project
{
public:
STATIC RefPtr<Project> Load(IN CONST String &directory);
VOID Update();
public:
IVec2 &WindowPosition()
{
return m_windowPosition;
}
CONST String &Name() CONST
{
return m_projectName;
}
CONST String &AssetDirectory() CONST
{
return m_assetDirectory;
}
private:
IVec2 m_windowPosition{};
CONST String m_projectName;
CONST String m_assetDirectory;
CONST String m_projectAbsolutePath;
RefPtr<ConfigData> m_configData;
public:
Project(IN CONST String &name, IN CONST String &absolutePath, IN RefPtr<ConfigData>&& configData);
~Project();
};
} // namespace ia::iae