Files
IAEngine/Src/RenderCore/Resources/Shaders/DynamicSprite.frag
Isuru Samarathunga 2de8634184 RenderCore
2025-11-04 22:18:48 +05:30

16 lines
373 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 inTexCoord;
layout(location = 1) in vec4 inVertexColor;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
void main()
{
outColor = texture(texSampler, inTexCoord) * inVertexColor;
if(outColor.w < 0.1)
discard;
}