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IAEngine/Src/RenderCore/Resources/Shaders/PrimitiveDraw.frag
Isuru Samarathunga 80dc50d279 Cleanup 2/2
2025-11-05 16:23:50 +05:30

13 lines
238 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec4 inVertexColor;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = inVertexColor;
if(outColor.w < 0.1)
discard;
}