65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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namespace ia::iae
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{
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class UI
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{
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public:
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STATIC CONSTEXPR UINT8 MAX_VARIABLE_COUNT = 10;
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public:
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STATIC VOID AddFontFromFile(IN CONST String &path);
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STATIC VOID SetMarkup(IN CONST String &markup, IN CONST String &styles);
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STATIC VOID AddClickEvent(IN PCCHAR elementId, IN std::function<VOID()> callback);
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STATIC VOID AddPointerUpEvent(IN PCCHAR elementId, IN std::function<VOID()> callback);
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STATIC VOID AddPointerDownEvent(IN PCCHAR elementId, IN std::function<VOID()> callback);
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STATIC VOID AddPointerExitEvent(IN PCCHAR elementId, IN std::function<VOID()> callback);
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STATIC VOID AddPointerEnterEvent(IN PCCHAR elementId, IN std::function<VOID()> callback);
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STATIC VOID SetNumericVariable(IN UINT8 index, IN INT64 value);
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STATIC VOID SetStringVariable(IN UINT8 index, IN CONST String &value);
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STATIC INT64 GetNumericVariable(IN UINT8 index);
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STATIC String GetStringVariable(IN UINT8 index);
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STATIC INT32 GetElementWidth(IN CONST String &elementId);
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STATIC VOID SetElementWidth(IN CONST String &elementId, IN INT32 value);
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STATIC INT32 GetElementHeight(IN CONST String &elementId);
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STATIC VOID SetElementHeight(IN CONST String &elementId, IN INT32 value);
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public:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC VOID Update();
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STATIC VOID Draw();
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STATIC VOID OnSDLEvent(IN PVOID event);
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STATIC VOID OnScreenResize(IN INT32 newWidth, IN INT32 newHeight);
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private:
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STATIC INT64 s_numericVariables[MAX_VARIABLE_COUNT];
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STATIC std::string s_stringVariables[MAX_VARIABLE_COUNT];
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};
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} // namespace ia::iae
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