164 lines
5.8 KiB
C++
164 lines
5.8 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <CLI.hpp>
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#include <IACore/File.hpp>
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#include <filesystem>
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namespace ia::iae
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{
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#define REPORT_STATUS(...) printf(__CC_MAGENTA "%s" __CC_DEFAULT "\n", BuildString(__VA_ARGS__).c_str())
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#define REPORT_ERROR(...) printf(__CC_RED "%s" __CC_DEFAULT "\n", BuildString(__VA_ARGS__).c_str())
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#define REPORT_SUCCESS(...) printf(__CC_GREEN "%s" __CC_DEFAULT "\n", BuildString(__VA_ARGS__).c_str())
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CLI::CLI() : ia::CLI("IAEngine CLI", IA_MAKE_VERSION(1, 0, 0), "Copyright (C) 2025 IASoft (PVT) LTD")
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{
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RegisterCommand({
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.ID = "new",
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.Shorthand = 'n',
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.Help = "Creates a new game project",
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.Parameters =
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{
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{
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.ID = "name",
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.Help = "Name of the project to be created",
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.IsOptional = false,
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.Type = ParameterValueType::STRING,
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},
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},
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.Action = [&](IN Map<String, ParameterValue>&& params, IN Map<String, BOOL>&& switches)
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{
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try {
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CreateNewProject(params["name"].StringValue);
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} catch(CONST std::exception& e) {
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IAE_LOG_ERROR("EXCEPTION: ", e.what());
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return -4;
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}
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return 0;
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},
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});
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RegisterCommand({
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.ID = "run",
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.Shorthand = 'r',
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.Help = "Runs the game project",
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.Action = [&](IN Map<String, ParameterValue>&& params, IN Map<String, BOOL>&& switches)
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{
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try {
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} catch(CONST std::exception& e) {
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IAE_LOG_ERROR("EXCEPTION: ", e.what());
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return -4;
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}
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return 0;
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},
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});
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RegisterCommand({
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.ID = "debug",
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.Shorthand = 'd',
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.Help = "Debugs the game project",
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.Action = [&](IN Map<String, ParameterValue>&& params, IN Map<String, BOOL>&& switches)
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{
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try {
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} catch(CONST std::exception& e) {
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IAE_LOG_ERROR("EXCEPTION: ", e.what());
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return -4;
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}
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return 0;
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},
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});
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RegisterCommand({
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.ID = "clean",
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.Shorthand = 'c',
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.Help = "Cleans the game project",
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.Action = [&](IN Map<String, ParameterValue>&& params, IN Map<String, BOOL>&& switches)
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{
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try {
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} catch(CONST std::exception& e) {
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IAE_LOG_ERROR("EXCEPTION: ", e.what());
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return -4;
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}
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return 0;
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},
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});
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RegisterCommand({
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.ID = "build",
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.Shorthand = 'b',
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.Help = "Builds the game project",
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.Action = [&](IN Map<String, ParameterValue>&& params, IN Map<String, BOOL>&& switches)
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{
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try {
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} catch(CONST std::exception& e) {
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IAE_LOG_ERROR("EXCEPTION: ", e.what());
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return -4;
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}
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return 0;
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},
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});
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RegisterCommand({
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.ID = "rebuild",
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.Shorthand = 'e',
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.Help = "Rebuilds the game project",
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.Action = [&](IN Map<String, ParameterValue>&& params, IN Map<String, BOOL>&& switches)
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{
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try {
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} catch(CONST std::exception& e) {
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IAE_LOG_ERROR("EXCEPTION: ", e.what());
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return -4;
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}
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return 0;
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},
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});
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RegisterCommand({
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.ID = "package",
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.Shorthand = 'p',
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.Help = "Packages the game project",
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.Parameters =
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{
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{
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.ID = "target",
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.Help = "Target platform. Possible values WIN64, ANDROID.",
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.IsOptional = false,
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.Type = ParameterValueType::STRING,
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},
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},
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.Action = [&](IN Map<String, ParameterValue>&& params, IN Map<String, BOOL>&& switches)
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{
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try {
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} catch(CONST std::exception& e) {
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IAE_LOG_ERROR("EXCEPTION: ", e.what());
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return -4;
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}
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return 0;
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},
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});
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}
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VOID CLI::CreateNewProject(IN CONST String& name)
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{
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if(std::filesystem::exists(name.c_str()))
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{
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REPORT_ERROR("Directory \"", name, "\" already exists. Aborting..");
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return;
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}
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REPORT_STATUS("Creating Project ", name, "..");
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std::filesystem::create_directories(name.c_str());
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}
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} // namespace ia::iae
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