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IAEngine/build/Samples/RPG/Game.dir/Debug/Game.tlog/link.command.1.tlog
Isuru Samarathunga 0afd478761 Sample: RPG: Init
2025-10-31 01:14:19 +05:30

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^C:\IA\OSS\IAENGINE\DEV\BUILD\SAMPLES\RPG\GAME.DIR\DEBUG\GAME.OBJ
/OUT:"C:\IA\OSS\IAENGINE\DEV\BUILD\BIN\DEBUG\GAME.DLL" /INCREMENTAL /ILK:"GAME.DIR\DEBUG\GAME.ILK" /NOLOGO ..\..\LIB\DEBUG\IAENGINE.LIB ..\..\LIB\DEBUG\IACORE.LIB ..\..\LIB\DEBUG\ZSD.LIB "..\..\LIB\DEBUG\SDL3-STATIC.LIB" KERNEL32.LIB USER32.LIB GDI32.LIB WINMM.LIB IMM32.LIB OLE32.LIB OLEAUT32.LIB VERSION.LIB UUID.LIB ADVAPI32.LIB SETUPAPI.LIB SHELL32.LIB DINPUT8.LIB "..\..\LIB\DEBUG\SDL3_MIXER-STATIC.LIB" ..\..\LIB\DEBUG\RMLUI_DEBUGGER.LIB ..\..\LIB\DEBUG\RMLUI.LIB ..\..\LIB\DEBUG\LUNASVG.LIB ..\..\LIB\DEBUG\PLUTOVG.LIB ..\..\LIB\DEBUG\FREETYPED.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB COMDLG32.LIB ADVAPI32.LIB /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:/IA/OSS/IAENGINE/DEV/BUILD/BIN/DEBUG/GAME.PDB" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:/IA/OSS/IAENGINE/DEV/BUILD/LIB/DEBUG/GAME.LIB" /MACHINE:X64 /machine:x64 /DLL GAME.DIR\DEBUG\GAME.OBJ