Files
IAEngine/Resources/Shaders/Debug.frag
Isuru Samarathunga 0bffbbf66c Batch Renderer 1/2
2025-11-02 02:45:13 +05:30

16 lines
339 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 inTexCoord;
layout(location = 1) in vec4 inVertexColor;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
void main()
{
outColor = inVertexColor;
if(outColor.w < 0.1)
discard;
}