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IAEngine/Engine/Src/Imp/HPP/Renderer/Pipeline.hpp
2025-10-05 01:51:48 +05:30

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1.4 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
#include <SDL3/SDL.h>
namespace ia::iae
{
class Pipeline
{
public:
struct StageDesc
{
PCUINT8 SourceData{};
UINT64 SourceLength{};
UINT32 SamplerCount{};
UINT32 UniformBufferCount{};
};
public:
Pipeline(IN CONST StageDesc &vertexStageDesc, IN CONST StageDesc &pixelStageDesc, IN BOOL enableVertexBuffer, IN BOOL enableDepthTest);
~Pipeline();
SDL_GPUGraphicsPipeline *GetHandle() CONST
{
return m_handle;
}
private:
SDL_GPUGraphicsPipeline *m_handle{};
};
} // namespace ia::iae