27 lines
647 B
C++
27 lines
647 B
C++
#pragma once
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#include <IAEngine/Components/SoundEmitter.hpp>
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#include <IAEngine/Components/SpriteRenderer.hpp>
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#include <IAEngine/IAEngine.hpp>
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namespace ia::iae::game
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{
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class Ground : public Node
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{
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public:
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Ground(IN Engine *engine);
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VIRTUAL VOID OnAdded(IN Scene *scene) OVERRIDE;
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VIRTUAL VOID OnRemoved() OVERRIDE;
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VIRTUAL VOID Draw() OVERRIDE;
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VIRTUAL VOID Update() OVERRIDE;
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private:
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INT32 m_speed{};
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UINT8 m_direction{};
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private:
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Engine *CONST m_engine;
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RefPtr<SpriteRendererComponent> m_spriteRenderer;
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};
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} // namespace ia::iae::game
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