65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
// IAEngine: 2D Game Engine by IA
|
|
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#pragma once
|
|
|
|
#include <IACore/Exception.hpp>
|
|
#include <IACore/Logger.hpp>
|
|
#include <IACore/Map.hpp>
|
|
#include <IACore/Memory.hpp>
|
|
#include <IACore/String.hpp>
|
|
#include <IACore/Vector.hpp>
|
|
|
|
#include <glm/ext/matrix_clip_space.hpp>
|
|
#include <glm/ext/matrix_transform.hpp>
|
|
#include <glm/ext/scalar_constants.hpp>
|
|
#include <glm/mat4x4.hpp>
|
|
#include <glm/vec2.hpp>
|
|
#include <glm/vec3.hpp>
|
|
#include <glm/vec4.hpp>
|
|
|
|
#define RDC_LOG_TAG "RDC"
|
|
|
|
#define RDC_LOG_INFO(...) ia::Logger::Info(RDC_LOG_TAG, __VA_ARGS__)
|
|
#define RDC_LOG_WARN(...) ia::Logger::Warn(RDC_LOG_TAG, __VA_ARGS__)
|
|
#define RDC_LOG_ERROR(...) ia::Logger::Error(RDC_LOG_TAG, __VA_ARGS__)
|
|
#define RDC_LOG_SUCCESS(...) ia::Logger::Success(RDC_LOG_TAG, __VA_ARGS__)
|
|
|
|
namespace ia::iae
|
|
{
|
|
using Handle = INT64;
|
|
STATIC CONSTEXPR Handle INVALID_HANDLE = -1;
|
|
|
|
using Vec2 = glm::vec2;
|
|
using Vec3 = glm::vec3;
|
|
using Vec4 = glm::vec4;
|
|
using IVec2 = glm::ivec2;
|
|
using IVec3 = glm::ivec3;
|
|
using IVec4 = glm::ivec4;
|
|
using Mat4 = glm::mat4;
|
|
|
|
struct ImageData
|
|
{
|
|
PUINT8 Pixels{};
|
|
INT32 Width{};
|
|
INT32 Height{};
|
|
INT32 TileWidth{};
|
|
INT32 TileHeight{};
|
|
INT32 TileCountX{};
|
|
INT32 TileCountY{};
|
|
};
|
|
} // namespace ia::iae
|