49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <AudioManager.hpp>
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#include <IAEngine/Engine.hpp>
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#include <SDL3/SDL_iostream.h>
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namespace ia::iae
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{
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MIX_Mixer *AudioManager::s_mixer;
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VOID AudioManager::Initialize()
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{
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if (!MIX_Init())
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THROW_UNKNOWN("Failed to initialize SDL Mixer: ", SDL_GetError());
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if (!(s_mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL)))
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THROW_UNKNOWN(BuildString("Failed to create the SDL mixer: ", SDL_GetError()));
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}
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VOID AudioManager::Terminate()
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{
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MIX_DestroyMixer(s_mixer);
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}
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Handle AudioManager::CreateAudio(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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return (Handle) MIX_LoadAudio_IO(s_mixer, SDL_IOFromConstMem(encodedData, encodedDataSize), false, true);
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}
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VOID AudioManager::DestoryAudio(IN Handle handle)
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{
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MIX_DestroyAudio((MIX_Audio*)handle);
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}
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} // namespace ia::iae
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