55 lines
1.8 KiB
CMake
55 lines
1.8 KiB
CMake
set(SRC_FILES
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"Src/Imp/CPP/UI.cpp"
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"Src/Imp/CPP/Time.cpp"
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"Src/Imp/CPP/Utils.cpp"
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"Src/Imp/CPP/Scene.cpp"
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"Src/Imp/CPP/Random.cpp"
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"Src/Imp/CPP/Engine.cpp"
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"Src/Imp/CPP/Physics.cpp"
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"Src/Imp/CPP/InternalEngine.cpp"
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"Src/Imp/CPP/InputManager.cpp"
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"Src/Imp/CPP/ResourceManager.cpp"
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"Src/Imp/CPP/EventManager.cpp"
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"Src/Imp/CPP/WorldManager.cpp"
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"Src/Imp/CPP/AudioManager.cpp"
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"Src/Imp/CPP/Renderer/DebugDraw.cpp"
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"Src/Imp/CPP/Renderer/Pipeline.cpp"
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"Src/Imp/CPP/Renderer/Renderer.cpp"
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"Src/Imp/CPP/Renderer/GPUResourceManager.cpp"
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"Src/Imp/CPP/Nodes/Node2D.cpp"
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"Src/Imp/CPP/Nodes/CameraNode.cpp"
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"Src/Imp/CPP/Nodes/SpriteNode.cpp"
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"Src/Imp/CPP/Nodes/TextureNode.cpp"
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"Src/Imp/CPP/Nodes/TileMapNode.cpp"
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"Src/Imp/CPP/Components/CameraComponent.cpp"
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"Src/Imp/CPP/Components/PhysicsComponent.cpp"
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"Src/Imp/CPP/Components/SpriteComponent.cpp"
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"Src/Imp/CPP/Components/TextureComponent.cpp"
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"Src/Imp/CPP/Components/TileMapComponent.cpp"
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"Src/Imp/CPP/Components/SoundEmitterComponent.cpp"
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# Vendor
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"Src/Imp/CPP/Vendor/pugixml/pugixml.cpp"
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"Src/Imp/CPP/Vendor/imgui/imgui.cpp"
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"Src/Imp/CPP/Vendor/imgui/imgui_draw.cpp"
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"Src/Imp/CPP/Vendor/imgui/imgui_tables.cpp"
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"Src/Imp/CPP/Vendor/imgui/imgui_widgets.cpp"
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"Src/Imp/CPP/Vendor/imgui/backends/imgui_impl_sdl3.cpp"
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"Src/Imp/CPP/Vendor/imgui/backends/imgui_impl_sdlgpu3.cpp"
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)
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add_library(IAEngine STATIC ${SRC_FILES})
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target_compile_definitions(IAEngine PRIVATE "__BUILDING_IAENGINE=1")
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target_include_directories(IAEngine PUBLIC Src/Inc)
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target_include_directories(IAEngine PRIVATE Src/Imp/HPP)
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target_link_libraries(IAEngine PUBLIC IACore)
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target_link_libraries(IAEngine PRIVATE ZLIB::ZLIBSTATIC SDL3::SDL3 SDL3_mixer::SDL3_mixer RmlUi::RmlUi STB)
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