Files
IAEngine/Engine/Src/Imp/HPP/WorldManager.hpp
Isuru Samarathunga 57c4309cf2 Usable Engine
2025-10-07 17:11:20 +05:30

47 lines
1.4 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
#include <Scene.hpp>
#include <SDL3/SDL.h>
namespace ia::iae
{
class WorldManager
{
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID Draw();
STATIC VOID DebugDraw();
STATIC VOID Update();
STATIC VOID FixedUpdate();
public:
STATIC VOID ChangeActiveScene(IN Scene* scene);
STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
STATIC INode *GetNodeFromActiveScene(IN CONST String &name);
STATIC VOID RemoveNodeFromActiveScene(IN CONST String &name);
private:
STATIC Scene *m_activeScene;
};
} // namespace ia::iae