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IAEngine/Engine/Src/Inc/IAEngine/Nodes/TextureNode.hpp
Isuru Samarathunga 57c4309cf2 Usable Engine
2025-10-07 17:11:20 +05:30

38 lines
1.2 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/TextureComponent.hpp>
#include <IAEngine/Nodes/Node2D.hpp>
namespace ia::iae
{
class TextureNode : public Node2D
{
public:
IAE_DLL_API TextureNode(IN CONST String &name);
public:
TextureComponent *GetTextureComponent()
{
return m_textureComponent;
}
protected:
TextureComponent *CONST m_textureComponent{};
};
} // namespace ia::iae