79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Game.hpp>
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Handle g_spriteBG;
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RefPtr<TextureNode> backgroundNode;
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RefPtr<CameraNode> mainCamera;
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C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
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{
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g_spriteBG = Engine::RescaleImage(Engine::CreateImageFromFile("Resources/Sprites/bg.png"), 800, 600);
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mainCamera = MakeRefPtr<CameraNode>("MainCamera");
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Engine::SetActiveCamera(mainCamera->GetCameraComponent());
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backgroundNode = MakeRefPtr<TextureNode>("BG");
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backgroundNode->GetTextureComponent()->SetTexture(g_spriteBG);
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Engine::AddNodeToActiveScene(backgroundNode);
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate())
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{
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw())
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{
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate())
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{
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime))
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{
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
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{
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}
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C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName())
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{
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return "Space Invaders";
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}
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C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion())
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{
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return IA_MAKE_VERSION(1, 0, 0);
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}
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C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName())
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{
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return "com.iasoft.iaenginesamples.spaceinvaders";
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}
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C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName())
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{
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return "IASoft (PVT) LTD";
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}
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C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName())
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{
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return "IASoft (PVT) LTD";
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}
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