Files
IAEngine/Src/IAESandbox/imp/hpp/Map.hpp
Isuru Samarathunga 3861059a23 ResourceManager
2025-09-07 20:55:54 +05:30

24 lines
601 B
C++

#pragma once
#include <IAEngine/Components/SoundEmitter.hpp>
#include <IAEngine/Components/AtlasRenderer.hpp>
#include <IAEngine/IAEngine.hpp>
namespace ia::iae::game
{
class TiledMap : public Node
{
public:
TiledMap(IN Engine* engine);
VIRTUAL VOID OnAdded(IN Scene *scene) OVERRIDE;
VIRTUAL VOID OnRemoved() OVERRIDE;
VIRTUAL VOID Draw() OVERRIDE;
VIRTUAL VOID Update() OVERRIDE;
private:
Engine* CONST m_engine;
RefPtr<SoundEmitterComponent> m_musicEmitter;
RefPtr<AtlasRendererComponent> m_atlasRenderer;
};
}