49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include <Ground.hpp>
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#include <IAEngine/Physics/Physics.hpp>
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#include <IACore/File.hpp>
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namespace ia::iae::game
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{
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extern ResourceManager* g_resourceManager;
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Handle m_id2;
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Ground::Ground(IN Engine *engine) : m_engine(engine)
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{
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m_spriteRenderer = AddComponent<SpriteRendererComponent>();
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}
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VOID Ground::OnAdded(IN Scene *scene)
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{
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Node::OnAdded(scene);
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iae::SpriteRendererComponent::AnimationKeyFrame keyFrame{};
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const auto d = File::ReadToVector("Graphics/red.png");
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keyFrame.Texture = g_resourceManager->CreateTexture(d.data(), d.size());
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keyFrame.Scale = {3.0f, 0.25f, 1.0f};
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m_spriteRenderer->AddAnimation({.ShouldLoop = true, .Keys = {keyFrame}});
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m_spriteRenderer->BakeAnimations();
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m_id2 = Physics::CreateStaticBody({GetPosition().X + 300, GetPosition().Y + 25});
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Physics::AddBoxCollider(m_id2, {600.0f, 50.0f});
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}
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VOID Ground::OnRemoved()
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{
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Node::OnRemoved();
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}
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VOID Ground::Draw()
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{
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Node::Draw();
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}
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VOID Ground::Update()
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{
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Node::Update();
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}
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} // namespace ia::iae::game
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