30 lines
565 B
C++
30 lines
565 B
C++
#include <Map.hpp>
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namespace ia::iae::game
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{
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TiledMap::TiledMap(IN Engine *engine) : m_engine(engine)
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{
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//m_musicEmitter = AddComponent<SoundEmitterComponent>();
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//m_atlasRenderer = AddComponent<AtlasRendererComponent>();
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}
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VOID TiledMap::OnAdded(IN Scene *scene)
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{
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Node::OnAdded(scene);
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}
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VOID TiledMap::OnRemoved()
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{
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Node::OnRemoved();
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}
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VOID TiledMap::Draw()
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{
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Node::Draw();
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}
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VOID TiledMap::Update()
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{
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Node::Update();
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}
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} // namespace ia::iae::game
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