Files
IAEngine/Src/Editor/imp/cpp/UI/View/Main.cpp
Isuru Samarathunga 67cb23d589 Fixes
2025-11-10 09:49:22 +05:30

161 lines
5.6 KiB
C++

// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <UI/View/AssetBrowser.hpp>
#include <UI/View/Main.hpp>
#include <UI/View/Scene.hpp>
#include <UI/View/Asset.hpp>
#include <UI/View/Console.hpp>
#include <UI/View/Nodes.hpp>
#include <UI/View/Package.hpp>
#include <UI/View/Properties.hpp>
namespace ia::iae
{
EXTERN IVec2 g_windowExtent;
View_Scene g_sceneView;
View_Asset g_assetView;
View_Console g_consoleView;
View_Nodes g_nodesView;
View_Package g_packageView;
View_Properties g_propertiesView;
View_AssetBrowser g_assetBrowserView;
Vector<IView *> g_bViews = {&g_assetBrowserView, &g_consoleView};
Vector<IView *> g_tlViews = {&g_nodesView, &g_packageView};
Vector<IView *> g_tmViews = {&g_sceneView};
Vector<IView *> g_trViews = {&g_propertiesView, &g_assetView};
VOID View_Main::Initialize()
{
for (const auto &v : g_bViews)
v->Initialize();
for (const auto &v : g_tlViews)
v->Initialize();
for (const auto &v : g_tmViews)
v->Initialize();
for (const auto &v : g_trViews)
v->Initialize();
}
VOID View_Main::Terminate()
{
for (const auto &v : g_bViews)
v->Terminate();
for (const auto &v : g_tlViews)
v->Terminate();
for (const auto &v : g_tmViews)
v->Terminate();
for (const auto &v : g_trViews)
v->Terminate();
}
VOID View_Main::Render()
{
PreRender();
{ // Top Left Window
ImGui::Begin("TL_Window", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar);
ImGui::SetWindowPos({0.0f, MENUBAR_HEIGHT});
ImGui::SetWindowSize(
{g_windowExtent.x * LAYOUT_TOP_LEFT_VIEW_EXTENT.x, g_windowExtent.y * LAYOUT_TOP_LEFT_VIEW_EXTENT.y});
ImGui::BeginTabBar("TL_TabBar");
for (const auto &v : g_tlViews)
{
if (ImGui::BeginTabItem(v->IconAndName().c_str()))
{
v->Render();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
ImGui::End();
}
{ // Top Middle Window
ImGui::Begin("TM_Window", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar);
ImGui::SetWindowPos({g_windowExtent.x * LAYOUT_TOP_LEFT_VIEW_EXTENT.x, MENUBAR_HEIGHT});
ImGui::SetWindowSize({g_windowExtent.x * LAYOUT_TOP_MIDDLE_VIEW_EXTENT.x,
g_windowExtent.y * LAYOUT_TOP_MIDDLE_VIEW_EXTENT.y});
ImGui::BeginTabBar("TM_TabBar");
for (const auto &v : g_tmViews)
{
if (ImGui::BeginTabItem(v->IconAndName().c_str()))
{
v->Render();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
ImGui::End();
}
{ // Top Right Window
ImGui::Begin("TR_Window", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar);
ImGui::SetWindowPos({g_windowExtent.x * (1.0f - LAYOUT_TOP_RIGHT_VIEW_EXTENT.x), MENUBAR_HEIGHT});
ImGui::SetWindowSize(
{g_windowExtent.x * LAYOUT_TOP_RIGHT_VIEW_EXTENT.x, g_windowExtent.y * LAYOUT_TOP_RIGHT_VIEW_EXTENT.y});
ImGui::BeginTabBar("TR_TabBar");
for (const auto &v : g_trViews)
{
if (ImGui::BeginTabItem(v->IconAndName().c_str()))
{
v->Render();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
ImGui::End();
}
{ // Bottom Window
ImGui::Begin("B_Window", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar);
ImGui::SetWindowPos({0.0f, LAYOUT_TOP_MIDDLE_VIEW_EXTENT.y * g_windowExtent.y + MENUBAR_HEIGHT});
ImGui::SetWindowSize(
{g_windowExtent.x * LAYOUT_BOTTOM_VIEW_EXTENT.x, g_windowExtent.y * LAYOUT_BOTTOM_VIEW_EXTENT.y - MENUBAR_HEIGHT});
ImGui::BeginTabBar("B_TabBar");
for (const auto &v : g_bViews)
{
if (ImGui::BeginTabItem(v->IconAndName().c_str()))
{
v->Render();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
ImGui::End();
}
PostRender();
}
} // namespace ia::iae