Files
IAEngine/Src/IAESandbox/imp/cpp/Game.cpp
2025-09-20 20:25:26 +05:30

66 lines
1.8 KiB
C++

#include <Game.hpp>
#include <IAEngine/Input.hpp>
#include <IAEngine/Rendering/Camera.hpp>
#include <IAEngine/Components/SpriteRenderer.hpp>
#include <IACore/File.hpp>
namespace ia::iae::game
{
RefPtr<Scene> scene;
RefPtr<Node> g_player;
VOID Game::Initialize()
{
scene = Engine::CreateScene();
scene->YSortingEnabled() = true;
Engine::ChangeScene(scene.get());
g_player = MakeRefPtr<Node>();
{
const auto t = g_player->AddComponent<SpriteRendererComponent>();
t->AddAnimation({
.ShouldLoop = true,
.Keys = {
SpriteRendererComponent::AnimationKeyFrame {
.Scale = {0.25f, 0.25f},
.ColorOverlay = {0.0f, 0.75f, 0.0f, 1.0f}
}
},
});
t->BakeAnimations();
}
g_player->SetLocalPosition({200, 200});
const auto obstacle = MakeRefPtr<Node>();
{
const auto t = obstacle->AddComponent<SpriteRendererComponent>();
t->AddAnimation({
.ShouldLoop = true,
.Keys = {
SpriteRendererComponent::AnimationKeyFrame {
.Scale = {0.5f, 0.5f},
.ColorOverlay = {0.75f, 0.0f, 0.0f, 1.0f}
}
},
});
t->BakeAnimations();
}
obstacle->SetLocalSortIndex(20);
obstacle->SetLocalPosition({150, 100});
//scene->AddNode(g_player);
//scene->AddNode(obstacle);
}
VOID Game::Terminate()
{
}
VOID Game::Update()
{
g_player->SetLocalPosition(g_player->GetLocalPosition() + Input::GetDirectionalInput());
}
}